AI Insights · Timothy · October 2022
Top 5 Gacha Games Performance in Mexico Q3 2022
Explore the performance of the top 5 gacha games in Mexico for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varying performance trends for the top 5 gacha games in Mexico on a unified platform. This analysis brings insights into these games' weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, with more detailed insights available there.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a notable peak in weekly revenue, reaching approximately $97K in mid-July. Weekly downloads saw a significant rise towards the end of September, peaking at around 40K. Weekly active users showed a steady increase, culminating at nearly 290K by the end of the quarter.
Marvel Contest of Champions from Kabam Games, Inc. saw its highest weekly revenue at the end of June, approximately $73K. Weekly downloads remained relatively stable, with a slight peak in mid-September at around 9.5K. The weekly active users also maintained consistency, hovering around 42K to 46K throughout the quarter.
Rise of Kingdoms by Lilith Games showed a gradual increase in weekly revenue, peaking at around $32K in mid-September. Weekly downloads varied, with a high of nearly 18K in late August, but then dropped significantly to approximately 4.3K by the end of September. Weekly active users showed a downward trend from around 103K to 63K by the end of the quarter.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. saw its highest weekly revenue at the end of September, reaching approximately $29K. Weekly downloads were relatively low and stable, with a slight increase to around 2.3K in mid-July. Weekly active users showed a declining trend, from approximately 52K at the beginning of the quarter to around 37K by the end.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at around $31K in mid-July. Weekly downloads saw a downward trend from approximately 160K at the beginning of the quarter to around 67K by the end. Weekly active users showed a decline from around 422K to nearly 366K over the same period.
These performance trends highlight the dynamic nature of the gacha games market in Mexico. For more detailed insights and data, visit Sensor Tower.